Guess the Player's Hidden Number Using the Goldilocks Approach in ARM Assembly Language

What is needed to guess the player's hidden number in ARM assembly language using the Goldilocks approach? To guess the player's hidden number using the Goldilocks approach in ARM assembly language, you would need to write a code that initializes the lower and upper bounds, makes guesses based on the bounds, adjusts the bounds based on the player's response, and repeats the process until the correct guess is made or the maximum number of guesses is reached.

The question is asking for an ARM assembly code to guess the player's hidden number in no more than 20 guesses using the Goldilocks approach. This type of problem falls under the realm of computer programming and specifically assembly language programming. ARM assembly language is a low-level programming language commonly used in the development of embedded systems.

In order to write the code, you would need to have a clear understanding of ARM assembly language and its syntax. You would need to use branch instructions, comparison instructions, and loops to implement the guessing algorithm. The code would need to keep track of the number of guesses and adjust its guess based on the player's response of too high, too low, or just right.

Steps to Guess the Player's Hidden Number:

1. Initialize the lower and upper bounds of the possible range of the hidden number.

2. Start a loop to make the guesses.

3. Calculate and make a guess based on the current lower and upper bounds.

4. Get the player's response.

5. Adjust the lower or upper bound based on the player's response.

6. Check if the guess is correct. If it is, exit the loop.

7. Repeat the loop until either the correct guess is made or the maximum number of guesses is reached.

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